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Designing

While
the market risk of the consumer's acceptance of the project will
exist until the project is up and operating, the development risk
can be substantially mitigated by completing a good set of drawings
and specifications. With these, the client can know much more precisely
what it is getting and for how much, as detailed designs are preamble
to detailed estimates and schedules.
In addition
to the obvious nuts & bolts of more traditional construction,
entertainment development almost always has production components
(video, music, graphics, etc.), and today, IT applications are more
common than not. In both these cases, advancing the design means
different things; though, the benefits from having a detailed understanding
is the same.
Storyboards,
treatments and draft scripts help further define the key production
components. In the case of IT, scenario development, and outline
specifications serve the same purposes. As technology changes so
quickly, the added step is a technology overview comparing the desired
scenarios with the state of hardware and software systems.
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Lastly, with
respect to Designing, just in time staffing impacts not only soft
cost budgets, it can have enormous impact on the sucess of the project.
Bringing in
the right people at the right time within the extended family of
the development team, can make or break a project. Bringing in the
talent too early and there is a good liklelihood that work will
have to be redone, or less than optimal design is implemented.
Bringing in
the talent too late, and the inherent interelatedness of one aspect
of design to the next is likely to be compromised, and "We
coulda, shoulda, woulda if we had only known," results. The
right information has two dimensions to it. Tha quality of the information
is neccessary, but not sufficient. If the so called right information
arrives too late to be fully effective or even implemented at all,
then it by definition is the wrong information.
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